Benefice
A downloadable game for Windows, macOS, and Linux
Created in 48 hours for Ludum Dare 43. All art, sound, music and game code was produced solo, from scratch, for the compo.
Benefice was written in Kotlin using the wonderful LibGDX game development framework. Visuals were lovingly hand-crafted in Aseprite. Music was composed in Propellerhead Reason 7, with BFXR for sound.
Status | Prototype |
Platforms | Windows, macOS, Linux |
Author | Justin Mullin |
Genre | Strategy |
Tags | City Builder, Ludum Dare 43 |
Links | Ludum Dare |
Comments
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Thank you very much for your game. It was fun. Of course it had no real goal except reaching "top pop", but you can't win.
I like the idea of the game, but I think that adding a possibility of "unlimited expansion" would be a good idea here. After reaching some point of height, there was no real possibility of playing further.